![]() There are pros and cons to each of these, and it would be best to evaluate all of these scenarios against your particular business goals. The “lite” app can still target all devices in all locales as there is no requirement for this “lite” app to only target Android (Go edition) devices. Create a new “lite” app and target Android (Go edition) devices. Create different APKs one APK to target the new dimension vs APK(s) targeting all other devices. Use the same app for Android (Go edition) devices and all other devices, but different experiences. ![]() We highly encourage you to use the new Android App Bundle to experience up to 65% in size savings, without having to refactor your code. This app may be multi-binary, but does not have a specific experience for low ram devices. In this case, you are optimizing your existing app to run well on these devices, and your existing users gain performance benefits from those optimizations. Use the same app for Android (Go edition) devices and all other devices with an identical experience. There are three scenarios that can be identified: It also depends on factors such as how much development resources you have whether or not you can keep features in your app that are optimized for these devices and what type of distribution scenarios you want to enable to end-users around the world. The first question many of you ask yourselves is: “Should I optimize my existing app or build a new one?” While the question is deceptively simple, the answer can be a little more complex. To optimize, or to start fresh? Choose your app strategy And as you will see, many of the optimizations you apply will actually benefit all of your users across all devices, globally, with a smaller app that is more performant. ![]() The requirements we outlined for Android (Go edition) are meant to help you deliver a great experience for users on entry-level devices. While Google has done a lot of work to optimize our apps, like Search, the Assistant, Maps and YouTube, it is also important that app and game developers ensure their offerings work well on these devices, so that users have a premium experience at an entry-level price point. Users around the world have struggled with battery issues, a lack of storage on device, data constraints and poor processor speeds, which created churn and dissatisfaction with their phones. Understanding the opportunityĪs discussed during our Google I/O session, Android (Go edition) is designed to improve the experiences on entry-level devices (devices with <1GB of RAM). In this post, I will share our partners’ work to optimize their apps and games for Android (Go edition). In parallel, I’ve been working with the Google Play team to collaborate with the Android developer community to ensure that developers are optimizing their app experiences for these devices where appropriate. Our OEM partners have been hard at work to get devices to market, and we are starting to see these devices become available to users. ![]() We’re really excited about this momentum, and we encourage you to go out and buy your very own Android (Go edition) device from one of our partners! Earlier this year, 6 OEMs announced their devices at Mobile World Congress, and many more OEMs are committed to building new Android (Go edition) devices in the future. Android (Go edition) was announced at last year’s Google I/O, with a goal to bring high-quality smartphone experiences to entry-level devices across the globe. ![]()
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